Summery of key point noted from user testing and current system properties
– The speed target movement is adjusted corresponding to average speed requested by the user
– The users were able to get the idea from demo well.
– The time well defined well to show that how does it take to complete the game.
– The challenge ” the mathematical formula ” were not place well in prototype as will in initial design ” it located at the right side of the screen”
and now its changed to middle of the screen.
– The optimized strategy in managing difficulty level of the game and providing different challenge for player corresponding to his/her performance, made the game keep player busy and motivate him/her to play again and see what happens if go more further.